Foxhole Field Manual
A practical guide to logistics, infantry, vehicles, facilities, naval warfare, and airborne operations in the persistent war MMO.
Start Here
Core War Roles
Infantry
Hold ground, take ground, and stay alive so you do not drain a base of shirts.
Open ›Logistics Driver
Move materials, crates, and supplies from backline production to the front.
Open ›Medic
Revive the wounded, save shirts, and keep squads fighting instead of respawning.
Open ›Builder
Raise field bases, trenches, and bunkers that actually help the people using them.
Open ›Partisan
Operate behind enemy lines, cutting supply and gathering intel.
Open ›Tank Crew
Crew armor with discipline: fuel, ammo, repair, and a plan to retreat.
Open ›Artillery Crew
Spotter, gunner, loader, and logi support working as one fire team.
Open ›Pilot / Air Crew
Fly, maintain, and supply aircraft introduced with the Airborne update.
Open ›Systems That Win Wars
Supply chains
Scrap becomes materials, materials become crates, crates win wars.
Open ›Map intelligence
Knowing where the front moves is worth more than any single kill.
Open ›Public stockpiles
Shared reserves that let strangers fight on your behalf.
Open ›Bunker bases
Fortified positions that turn a region into a hard problem for the enemy.
Open ›Facilities
Player-built industry producing the war's advanced equipment.
Open ›Naval & airborne
New dimensions of war: sea lanes overhead and paratroopers behind you.
Open ›The war has a third dimension
The Airborne update introduced aircraft, aviation logistics, paratroopers, and anti-air considerations. No region is fully secure just because the ground is held.
Update 64 focuses on ground counterplay against air, faction balance, maintenance, and performance and quality-of-life changes. Treat exact figures as provisional.