FoxholeField Manual
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Field Manual Establishing supply line
Vehicles

Tanks

Powerful, expensive, and easily lost.

Tanks can dominate a frontline, but they are among the most expensive things logistics produces. A tank lost carelessly is hours of someone's work gone. Crew discipline is everything.

Foxhole armored vehicles and battlefield movement.
Armor ColumnOfficial gameplay media

What this page teaches

  • What tanks bring to a fight
  • Why tanks need a crew
  • Fuel, ammo, and repair
  • When not to bring a tank

What tanks do

Tanks bring heavy armour and firepower that can break infantry lines and duel other armour. A well-used tank can shift a frontline.

But that power comes with a cost the war pays whether the tank performs or not.

Why tanks need a crew

Tanks are crew vehicles. A solo tank cannot drive, aim, spot, and manage repairs at once, and it is far easier to flank and kill.

Bring a proper crew, or do not bring the tank.

Fuel, ammo, and repair

A tank is a logistics commitment that continues after it leaves the base.

  • It needs fuel to operate and ammo to fight
  • It needs repair materials and somewhere to use them
  • It needs map awareness so it is not ambushed
  • It needs a planned retreat before it is committed

When not to bring a tank

Do not pull a tank to 'try it', do not solo one into the front, and do not commit armour without knowing where it will repair and retreat.

A tank you cannot crew or protect is better left in the stockpile.

Retreat and repair

The best crews retreat damaged tanks to repair rather than fighting to destruction. A recovered tank fights again; a destroyed one is pure loss.

Know your fallback before you advance.

Related systems

Tanks tie to How to Not Waste Supplies, Anti-Tank Basics for the threats they face, and Field Guns and Half-Tracks for combined armour play.

Beginner mistake

Pulling an expensive tank, soloing it to the front, and losing it in minutes. That is hours of faction logistics destroyed.

Field tip

Never commit a tank without a crew, a repair plan, and a retreat route. If you cannot answer all three, leave it.