Recon and Partisans
Win the war the enemy cannot see.
Recon and partisan play happens away from the main line. Scouts gather intelligence; partisans operate behind enemy territory, cutting supply and creating chaos. Both are excellent solo-friendly roles.

What this page teaches
- The difference between recon and partisan work
- Why behind-the-lines play matters
- How to operate alone effectively
- Staying alive deep in enemy territory
Recon versus partisan work
Recon is information work: scouting enemy positions, tracking movements, and reporting them so your faction can react. Partisan work is action: striking enemy logistics, infrastructure, and supply behind the front.
Both operate away from the main line and reward patience over aggression.
Why behind-the-lines play matters
An enemy supply line cut by a partisan can starve a front more effectively than winning a firefight on it. Recon that reveals an enemy build-up can save an entire region.
These roles punch far above the number of players doing them.
Operating alone
Recon and partisan work suit solo players because the jobs are self-contained.
- Travel light and quiet; avoid fights you do not need
- Carry a radio so your intel actually reaches someone
- Target supply, infrastructure, and isolated logistics, not patrols
- Plan an exit route before you go in
Staying alive deep in enemy land
Deep in enemy territory there is no friendly base to fall back to. Survival means avoidance: use night, terrain, and timing, and disengage rather than win firefights.
A scout who is seen has usually already failed; the goal is to observe and act unnoticed.
When this role helps most
Recon and partisan work matter most when the front is stable and the war is being decided by supply and intelligence. When your own region is collapsing, the most useful place is usually the defence.
Read the war and pick the role it currently needs.
Related systems
This connects strongly to Map, Intel, and Radio, and to Supply Lines for choosing partisan targets.
Treating partisan play as a kill hunt. Killing a few stragglers achieves little; cutting a supply route achieves a lot.
Always carry a radio and plan your exit. Intel you cannot report and a raid you cannot escape are both wasted.