Infantry Basics
Hold ground without burning shirts.
Infantry is the backbone of every front. Good infantry play is not about a high kill count — it is about holding positions, supporting squadmates, and staying alive so the base behind you keeps its uniforms.

What this page teaches
- What infantry actually does
- Positioning and cover
- Suppression and squad play
- Why survival is a contribution
What infantry does
Infantry occupies and holds ground. Bases, trenches, and towns only stay friendly while infantry are physically in them, so the role is fundamentally about presence, not spectacle.
Every other role — armour, artillery, logistics — exists to support infantry holding or taking ground.
Why staying alive matters
Each death consumes a uniform from a base stockpile. An infantryman who dies constantly is draining the same shirts the whole squad needs to keep fighting.
Survival is therefore a logistics contribution. The longer you live, the cheaper you are to the war.
Positioning and cover
Foxhole infantry combat punishes open ground hard. Move between cover, avoid silhouetting yourself, and use night, smoke, and terrain.
- Never cross open ground you can go around
- Fight from cover, not in front of it
- Use smoke to cross gaps and break line of sight
- Stay within reach of a medic and a fallback base
Suppression and squad play
A squad that suppresses — keeping the enemy's heads down while others move — beats a group of individuals all shooting at once. Coordinate who fires and who advances.
Communicate contacts and stay grouped; isolated infantry get flanked and cut off.
Gear discipline
Take the gear the fight needs and no more. Expensive weapons you cannot use well are wasted, and dying with them spends extra logistics.
A rifle, ammo, and bandages handle the vast majority of infantry situations.
Related systems
Build on this with Trenches and Cover, the Medic Guide, and Anti-Tank Basics for when armour shows up.
Chasing kills into the open and past your support. The kill count does not matter; the lost shirts and lost position do.
Pick the position before the fight. Decide where your cover is and where you fall back to, then engage.