FoxholeField Manual
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Field Manual Establishing supply line
Manual

Getting Started

Read this before your first war.

Foxhole is a persistent war MMO where thousands of players decide the outcome of a long campaign. You do not need to be good at shooting to matter. You need to understand the war well enough to be useful and not wasteful.

Foxhole persistent war gameplay scene.
Field ManualOfficial gameplay media

What this page teaches

  • What 'persistent war' actually means
  • The difference between matter-ing and shooting
  • How to pick a starting direction
  • Where to read next

What Foxhole is

Foxhole is not a match-based shooter. A single war runs for days or weeks across a large connected map, and everything players build, move, and lose carries forward until one side captures enough victory towns to win.

That persistence is the whole point. The truck you drove, the trench you dug, and the shirts you spent by dying all stay in the world and affect other players you will never meet.

You do not have to be a great shot

Foxhole rewards reliability far more than reflexes. A player who delivers supplies, revives the wounded, or builds a solid base contributes more than a lone gunman who dies repeatedly.

If first-person combat is not your strength, logistics, medic work, and building are genuinely valuable jobs that win wars.

Your first decisions

You will choose a faction — Colonials or Wardens — and a starting region. Pick the faction your friends or regiment play first; equipment preference comes a distant second.

Once in the world, your first goal is simply to arrive at a frontline properly equipped and not become a drain on the base you spawned from.

Where to go next

Read the First Deployment Guide for a step-by-step of your opening hour, then Frontline Basics for how to behave once you arrive.

If logistics interests you, the Logistics Quickstart explains the supply chain that everything else depends on.

Beginner mistake

Treating Foxhole like a deathmatch. Dying for a marginal kill spends a uniform that someone else had to manufacture and deliver.

Field tip

Spend your first war just being reliable. Show up equipped, follow the squad, and finish what you start. Mastery comes later.