Half-Tracks
Moving infantry into the fight.
Half-tracks bridge trucks and tanks. They carry infantry with some protection, support pushes, and help squads reach and survive contested ground together.

What this page teaches
- The half-track role
- Moving infantry safely
- Half-tracks as support
- Crew and survival limits
What half-tracks do
Half-tracks are armoured transports. They carry infantry with more protection than a truck while staying more mobile and affordable than a tank.
Their main job is delivering a squad to where it needs to fight, intact and together.
Moving infantry safely
Crossing contested ground on foot is slow and exposed. A half-track moves a squad through that ground faster and with cover, keeping the group together for the assault.
A squad that arrives together and ready fights far better than one that trickles in.
Half-tracks as support
Beyond transport, half-tracks can provide fire support and act as a mobile rally point for a push, depending on the variant.
They are a flexible middle option in combined-arms play.
Crew and survival limits
Half-tracks are protected but not tanks. They resist small-arms fire well but fall to dedicated anti-tank weapons and armour.
Use them to move and support, not to brawl with tanks.
When to use one
Use half-tracks to deliver and support infantry, especially across exposed approaches. Pull them back before committing them to direct armour fights.
Match the vehicle to the job: transport and support, not assault.
Related systems
Half-tracks support Infantry Basics and Frontline Basics, and work alongside Tanks and Armored Cars in combined operations.
Driving a loaded half-track into a tank duel. You risk the vehicle and the whole squad riding in it.
Use half-tracks to deliver a squad together and intact, then pull the vehicle back out of anti-tank range.