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Vehicles

Half-Tracks

Moving infantry into the fight.

Half-tracks bridge trucks and tanks. They carry infantry with some protection, support pushes, and help squads reach and survive contested ground together.

Foxhole armored vehicles and battlefield movement.
Armor ColumnOfficial gameplay media

What this page teaches

  • The half-track role
  • Moving infantry safely
  • Half-tracks as support
  • Crew and survival limits

What half-tracks do

Half-tracks are armoured transports. They carry infantry with more protection than a truck while staying more mobile and affordable than a tank.

Their main job is delivering a squad to where it needs to fight, intact and together.

Moving infantry safely

Crossing contested ground on foot is slow and exposed. A half-track moves a squad through that ground faster and with cover, keeping the group together for the assault.

A squad that arrives together and ready fights far better than one that trickles in.

Half-tracks as support

Beyond transport, half-tracks can provide fire support and act as a mobile rally point for a push, depending on the variant.

They are a flexible middle option in combined-arms play.

Crew and survival limits

Half-tracks are protected but not tanks. They resist small-arms fire well but fall to dedicated anti-tank weapons and armour.

Use them to move and support, not to brawl with tanks.

When to use one

Use half-tracks to deliver and support infantry, especially across exposed approaches. Pull them back before committing them to direct armour fights.

Match the vehicle to the job: transport and support, not assault.

Related systems

Half-tracks support Infantry Basics and Frontline Basics, and work alongside Tanks and Armored Cars in combined operations.

Beginner mistake

Driving a loaded half-track into a tank duel. You risk the vehicle and the whole squad riding in it.

Field tip

Use half-tracks to deliver a squad together and intact, then pull the vehicle back out of anti-tank range.