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Field Manual Establishing supply line
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First Deployment Guide

Your first hour, done right.

Your first job is not to be a hero. Your first job is to arrive at the front with a rifle, ammo, a bandage, and enough awareness not to drain shirts from a base by dying every thirty seconds.

Foxhole infantry and vehicles moving through a battlefield.
First DeploymentOfficial gameplay media

What this page teaches

  • How to choose where to spawn
  • A cheap, effective starting loadout
  • How to travel to the front
  • How to avoid being a resource drain

What 'deployment' means

Deployment is simply the act of getting yourself from a spawn point to where you are needed. In Foxhole there is no lobby and no respawn timer to fight your way past — there is a map, a stockpile, and a long walk or drive.

Treat your first deployment as a logistics problem about one soldier: you. Get equipped, get to the front, and get there without wasting anything.

Why it matters

Everything you take from a base — a uniform, a rifle, ammo, bandages — was manufactured and delivered by another player. A new player who spawns, sprints into fire, and dies has spent someone's work for nothing.

Doing deployment well is the first sign of a player veterans will trust with bigger jobs.

Step-by-step beginner flow

Pick a region that is active but not the hottest frontline on the map. A region one step back from the worst fighting is a forgiving place to learn.

At a spawn base, take a basic loadout and reserve uniforms.

  • A rifle and a few magazines of the matching ammo
  • At least one bandage, ideally two or three
  • A couple of spare uniforms (shirts) so a death does not strand you
  • A radio if you have one, for map intel

Then move toward the front on foot or by hitching a ride on a logistics vehicle. Watch the map, follow other friendly players, and stay off open ground.

Common mistakes

New players over-equip, grabbing expensive gear they cannot use well, or under-equip and arrive with no ammo or bandages. Both waste a trip.

The other classic error is rushing. Sprinting solo into a contested town gets you killed before you learn anything.

When to push and when to wait

Push when you are with a group, have cover to move between, and a medic or fallback base behind you. Wait when you are alone, low on supplies, or cannot see where the enemy is.

There is no penalty for spending your first ten minutes simply observing how the front behaves.

Related systems

Once you can deploy reliably, learn Frontline Basics for behaviour at the front, and the Logistics Quickstart so you understand where your gear came from.

Beginner mistake

Spawning, immediately sprinting at the enemy, dying, and repeating. Each loop burns a uniform and teaches you nothing.

Field tip

Before you leave a base, ask yourself: rifle, ammo, bandage, shirts. If any are missing, fix it now — not after you are pinned down.